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3D-Drawing (CS30)

Students have a 3D-pen. Teacher shows how the pen works and students start with easy freehand drawings. When everybody knows...

A Journey to an ΑΙ City and the challenge of return (CS31)

Learning Scenario Description Title  “Α Journey to an ΑΙ City and the challenge of return” Creator Dimitra Dimitrakopoulou Main Idea...

Accessible Document Creation (JYU19)

In this activity, the students learn how to create accessible documents. The students use Microsoft Word or Google Docs to...

Account Safety and Privacy

The main idea of this learning scenario is to educate students on the importance of online privacy and safety. It...

Animal Basket Sorter (SC28)

The aim is to show through play how a sorting algorithm could work. The instructions need to remain simple and...

Attention and awareness (CS7)

Mindful and aware of everyday lifeA necessary approach when using technology is mindfulness. By being mindful, we can deal with...

Awareness of social media (SC3)

Stress caused by social mediaBy participating in social media such as Instagram, WhatsApp, and the like, we are always up...

Basic math with binary numbers using cards (JYU24)

Students learn to use binary numbers to do basic calculations Learning Scenario Identity Title JYU24: Basic math with binary numbers...

Basic math with binary numbers using cards: Subtraction (JYU25)

Students learn to use binary numbers to do basic calculations. This scenario is concentrating in subtraction with binary numbers Learning...

Binary Search (CS26)

The objective of the class is to show through play how a searching algorithm could work. The instructions need to...

Boolean operators (JYU23)

This is a game/activity to explain logic ports in an easy way. In this game students will signal the next...

Build your own Seismograph (CS34)

Building a seismograph can be an exciting educational project for students to learn about earthquakes and seismology. This lesson plan...

Caesar Cipher (JYU28)

Students how basic encryption types work. The students can send encrypted messages to each other. Learning Scenario Identity Title JYU28:...

Co-Creation Workshop

Students should recognize the importance of collaboration and mutual exchange in developing creative solutions. They gain the insight that fostering...

Coping (SC8)

Coping strategies in the school dayConstant accessibility and the constant flood of negative information about global events can lead to...

Coping skills for IT use (CS23)

Learning to cope with stressful experiences that relate to students’ use of devices, games etc. Learning Scenario Description Title Coping...

Coping with technostress through computer use in children (CS18)

Students should understand the effects of intensive computer use, recognize technostress, and learn how to deal with it. The learning...

Copying Lego Structures (CS29)

The students are told about computer languages and how they have to be exact instructions, or the program doesn’t know...

Countries (CS22)

The topic deals with learning countries and capitals, particularly on reducing technostress. Technostress, the stress caused by the use of...

Creating Accessible Videos (JYU20)

The students produce videos that are accessible to all viewers. Powtoon is used to create a short video with captions...

Creative writing about positive attitudes in school life

The objective of this scenario is to give students the opportunity to comprehend how a multimodal hyperlinked text is composed...

Cyberbullying

Students play an interactive game based on a story of cyberbullying. This game introduced at the start, helps students immediately...

Debating with AI

In this learning scenario, students engage in a structured debate, interacting with a chatbot to develop critical thinking, argumentation skills...

Develop agility (CS19)

Students should develop an understanding of agile thinking by using a digital homework organizer. Through daily use, students should keep...

Did you hear about Pete? AI did. (JYU15)

The students create stories about a made-up individual named Pete. The teacher collects the stories and uses Notebook lm to...

Digital manipulation

Students will learn to identify fake social media accounts, spot misinformation, and understand the difference between misinformation, disinformation, and malformation...

Digital Mindset (CS20)

Students should develop an understanding of digital thinking by analyzing various learning platforms. Through the methods learned, students should be...

Digital Mindset (SC20)

Students should develop an understanding of digital thinking by analyzing various learning platforms.Through the methods learned, students should be able...

Digital self-regulation (SC12)

Digital self-regulation is a critical concept in dealing with technostress. It includes skills such as awareness of one’s own media...

Digital Storytelling about Well-being (JYU14)

The objective of this activity is to learn about well-being through digital stories. The students use a storytelling app to...

Doomscrolling (CS25)

Children should recognize how important it is to be conscious and mindful of their news and media consumption. They learn...

Dylan Thomas (CS37)

This lesson introduces part of Dylan Thomas’ work and poem “Do not go gentle into that good night”. Students read...

Emotion management (SC6)

News about worldwide adverse events and technology that fails trigger negative emotions. These can lead to low mood, stress, and...

Energy Consumption Audit (JYU17)

In this activity, the students conduct an energy audit of the school or home to identify areas of high energy...

Energy-Saving Tips (JYU16)

The aim of this activity is to learn about practical ways to reduce energy consumption at home and school. The...

Evaluating Accessibility (JYU30)

In this task, the students evaluate the accessibility of existing digital content. You can use a tool like WAVE (Web...

Exploring an ancient text and learning about Self-sacrifice and Heroism

Students, through group activities, “discover” the meaning of the text and translate it using the linguistic, and interpretive comments of...

Exploring the Vitruvian Man (CS40)

This activity is designed for middle school students and follows the Inquiry-Based Learning (IBL) methodology. The topic chosen for this...

Flood of information of the net (CS24)

The flood of information on the internet describes the overwhelming mass of data and content constantly available online and continually...

Human Robots (CS27)

Students give written directions for their pairs. The idea of the exercise is that students learn how to give simple...

Human Senses & Robot Sensors (CS35)

Students explore robotic sensors and understand that robot sensors are based on the functions of human sensory organs. They study...

Identify Stress through social media (SC2)

By participating in social media such as Instagram, WhatsApp, and the like, we are always up to date, reachable, and...

Identifying technostress (SC1)

Technology is everywhere. Be it at home, at work, in the office, or on public transport. Devices such as smartphones...

Learning diary (SC9)

Students will keep a diary in the scenario to improve their behavior in the long term. In the diary, they...

Learning Scenario Identity

This scenario is designed for primary students to develop a basic understanding of mobile phones, their uses, benefits and potential drawbacks...

Manage your digital identity (CS32)

This learning scenario focuses on teaching students how to manage their digital identity responsibly. It covers topics such as online...

Media skills and critical thinking (SC13)

Promoting Media Literacy and Critical ThinkingStudents should develop skills for critically evaluating online content. This includes identifying misinformation, respectful engagement...

Netiquette

This lesson plan introduces students to the concept of netiquette, emphasizing the importance of maintaining respectful, thoughtful, and clear communication...

Online communication and social interaction (SC15)

Students should recognize the unique features and challenges of communication in digital media and identify the stress factors in the...

Online Exam (CS26)

The students are expected to recognize the effects of technostress on their learning and quality of life in the context...

Online vs. Face-to-Face Communication

In this learning scenario, students will explore the differences between online and face-to-face communication through the story of a character...

Packet Switching Simulation (JYU27)

Students simulate how internet data transmission via packet switching works. Idea is to show how it is really simple and...

Parental involvement and school programs in the context of technostress (CS11)

Schools can also involve parents and promote school programs to raise awareness of technostress and encourage healthy use of technology...

Pervasiveness of IT use – boundaries between home and school live (CS25)

Building a more comprehensive understanding of how IT use can be present and cross different physical environments and how this...

Photosynthesis (CS38)

This activity follows the Inquiry-Based Learning methodology. We will use the 5-step approach: Orientation, Conceptualization, Investigation, Conclusion, and Discussion.In this...

Physical health in the digital age (SC14)

Students should understand the importance of physical health in the digital age and develop skills to improve ergonomics and reduce...

Play and explore the world of Artificial Intelligence (CS33)

The objective of this scenario is to enable students to learn through a playful and engaging experience what is artificial...

Positive mindset (SC5)

Constant accessibility and always having the latest information about adverse events happening around the world lead to foul moods, stress...

Renewable Energy Projects (JYU18)

The students explore different renewable energy technologies and their benefits. The aim is to research a specific renewable energy technology...

Resources and support for children dealing with technostress in schools (CS17)

The students should understand what technostress is, how it affects them, and how they can cope with it using resources...

Secret messages in binary code (JYU26)

Students learn to use binary numbers to do basic calculations. This scenario is concentrating in subtraction with binary numbers Learning...

Self and external perception (SC4)

In the world of social media, such as Instagram, we share our best moments and, at the same time, see...

Social media, emotions and stress (CS22)

Learning Scenario Description Title Social media, emotions and stress Creator JYU Length 45 minutes + pre-task Main idea/description Helping students...

Solar Systems (CS23)

In this learning scenario, students will explore the challenges and opportunities of online learning tools through practical application. Using an...

Sorting game, Bubble Sort (JYU21)

Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier...

Sorting game, MergeSort (JYU22)

Take two objects, show them to the class and ask comparison questions. Which one is taller, which one is heavier...

Substitution Encryption (JYU29)

Students how basic encryption types work. The students can send encrypted messages to each other. Learning Scenario Identity Title JYU29:...

Teachers guide to generative AI Tools (CS21)

The increasing proliferation of AI tools brings with it many challenges and considerations. On the one hand, many AI tools...

Technostress and well-being skills(CS21)

The students become familiar with the phenomenon of technostress and discuss their daily IT use with their classmates. The students...

Technostress in teacher-student interaction in online education (CS24)

Learning Scenario Description Title Technostress in teacher-student interaction in online education Creator JYU Length 45 minutes Main idea/description Understanding how...

Techo-Fasten (CS28)

Students should recognize the importance of identifying technostress and developing conscious strategies to reduce it. As part of the Tech...

Techo-Invasion (CS29)

Students should recognize how important it is to set clear boundaries between school and leisure time. They learn that constant...

Time Management and Reducing Screen Overload

This learning scenario focuses on understanding the importance of time management, specifically reducing screen time and managing digital overload. Students...

Understanding earthquakes (CS39)

Learning Scenario Description Title Understanding earthquakes Creator         Creator Nikos Zygouritsas Main Idea / Description This lesson...

Using Arduino – Piano (CS27)

Students should recognize the importance of identifying technostress and developing strategies to manage it. By working on an Arduino piano...

Vincent Van Gogh: Life, Art and Legacy (SC36)

Learning Scenario Description Title Vincent Van Gogh: Life, Art and Legacy  Creator         Creator Nik Nikos Zygouritsas Main...
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